01
Plan for the rhythm.
I mapped the song in a chart to understand the flow of the cuts and the amount of footage needed. That structure helped shape the script and shot planning.
Legion of Bokor
Performance, digital identity, and a world measured in likes.
Live-action music video
ContributionConcept & production planning
The idea
A live-action music video combining band performance, narrative, and a fictional social interface. The band’s initial story became a production built around the rhythm of the track.
Behind the work
01
I mapped the song in a chart to understand the flow of the cuts and the amount of footage needed. That structure helped shape the script and shot planning.
02
Two production days separated the band performance at Szene Wien from the story at Studio 35mm. Floor plans and an ordered shot list accounted for wardrobe, backgrounds, and lighting changes.
03
A fictional social interface avoided relying on a specific platform’s changing design. The idea of likes as fuel was combined with an audio spectrum.
The original production notes
The original account has been preserved and reformatted for this site. The production discussion follows the song and finished work without reproducing a full lyric sheet.
01 / Process log
The process began with the track, its tempo, and individual audio moments. The band supplied the central story and essential elements; those ideas became a collision between live performance, a fictional social network, and a character whose energy is measured through attention and likes. Because the edit needed many cuts, a detailed timing chart calculated the flow and the amount of footage required. That chart became a timed script approved by the band.
02 / Process log
Pre-production covered cast, crew, locations, equipment, lights, smoke, food, props, and scheduling. A blue Walkman, headphones, and webcam were found second-hand to match the actress and the planned colour system. The band performance was filmed at Szene Wien, followed by the story at Studio 35mm. A floor plan and chronological shot list reduced wardrobe, make-up, background, and lighting changes.
03 / Process log
The fictional interface avoided copying a single real platform. Social reactions, likes as fuel, and an audio spectrum were combined into a visual system made specifically for the film. Moving portraits introduced the band members inside that world, while versioned names and an Interceptor Beyond signature became hidden details in the final design.
Complete original process archive
Every still and animated study from the published process notes, reorganised as a production log.
01 / Song, band, input
The process started with the song, its lyrics, tempo, and specific audio moments. The band supplied the main story and core elements; the job was to combine them, add new ideas, and give the material a distinct visual direction.





02 / Chart, script, green light
The edit needed a lot of cuts. A detailed song chart measured the flow and calculated how much footage the production needed. After repeated listens, coffee, and the traditional joking reference to a blood sacrifice, that structure became a timed script approved by the band.



03 / Equipment and colour logic
Pre-production covered people, locations, scheduling, equipment, lights, smoke, food, and props. A blue Walkman, headphones, and webcam were found second-hand so the objects would match the actress and the planned colour system. The laptop was an old personal machine.


04 / Szene Wien
The first production day captured the band performance at Szene Wien. The material below preserves the complete run of stage, lighting, camera, and performance studies from the original process archive.









05 / Studio 35mm
The story was filmed the next day at Studio 35mm. A larger room replaced the original small space. A floor plan and ordered shot list reduced wardrobe, make-up, background, and lighting changes between scenes.












06 / Performance identities
Individual moving portraits established the band members as part of the fictional digital world.





07 / Story and interface tests
The actress, props, performance beats, interface experiments, and the idea of likes as fuel were developed together. The interface avoided copying one social network and combined social feedback with an audio spectrum.










08 / Easter eggs and sign-off
The interface contains versioned names for the band members and an Interceptor Beyond signature. The original process notes close with one final animated face and the instruction to turn it up to eleven.


Project details
Legion of Bokor
Interceptor Beyond / Concept & production planning