01
Make music change the weather.
The story moves from rain and isolation into a colourful performance, carrying the song’s reassurance through a simple before-and-after structure.
Salmer
A grey rainy room explodes into a neon psychedelic music show.
Animated music video
ContributionConcept, story & animation
The idea
The second feature animated music video begins with a girl alone in a grey house. A strange gramophone wakes up, Salmer leaps from the speaker, and music transforms the room and the world around it.
Behind the work
01
The story moves from rain and isolation into a colourful performance, carrying the song’s reassurance through a simple before-and-after structure.
02
Salmer becomes an entertainer who emerges from the player, crosses an impossible stage, and guides a montage of flying bottles, clapping hands, city views, and lyric-driven images.
03
Photographs, generated trees, character studies, hands, glasses, and interface elements were compiled into a bright psychedelic collage and animated as one continuous show.
The original production notes
The original account has been preserved and reformatted for this site. The production discussion follows the song and finished work without reproducing a full lyric sheet.
01 / Process log
Salmer described a world that feels grey, hopeless, and boring until music makes its good parts visible. The film turns that idea into a literal transformation: a girl sits alone in a rainy house, starts a record, and watches the room and weather change.
02 / Process log
A strange modern gramophone begins jumping and flashing. Salmer emerges from the speaker, becomes an entertainer, and summons an impossible stage. The performance travels through flying bottles, clapping hands, city views, colour changes, Tina in lights, Bob in sunshine, and other song-related images before returning to a bright version of the house.
03 / Process log
The house was found, the trees generated, and an early walk cycle established the central movement. Salmer imagery, hands, glasses, the player, stage pieces, interface captures, and environmental photographs were compiled into one saturated collage and rendered as a continuous show.
Complete original process archive
Every available still and animated study from the published process notes, reorganised as a production log.
01 / Complete original archive
All 25 original production elements: Salmer references, the house and character build, generated trees, hands, glasses, player and opening tests, animation fragments, interface captures, promotional material and final frames.

























Project details
Salmer
Interceptor Beyond / Concept, story & animation